I was responsible for resolving the numerous issues they were facing whilst using Flash for the first time in as a UI for a game. The majority of the issues were related to localisation, i.e. dynamically rendering 15 different languages, including Japanese, on a variety of games platforms including the XBOX, Game Cube, PlayStation and PC – all within a very tight graphical framework. The following are random pictures related to the game.
Electronic Arts (EA) :: UI for Harry Potter (PC, XBox, PS2, Game Cube)
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in Consultancy, Consumer Electronics, Contract, CV, Debugging, Development, Flash, Game, Highlights, Leadership, Prototyping, Software, UI, UX, Work
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